A very simple game that reminds me a lot of Flash games I used to play. I think it's a fun little game. The visual design is a little strange and inconcistant. It's strange to me that grass for some reason indicates elevators because to me grass is the most natural material for ground in the game. Maybe something like a steel beam might make sense.
Overall it's a nice little game which doesn't take too much thought. I'd look into creating some sort of a tile based system so you can create a level editor because those kind of things tend to work really well for these games.
Thank you! The art was sort of a last minute thing so I will definitely redesign some of the elements in the future. Also level editor is a useful advice!
Hi Ivory! I really like the concept you came up with for this game! I think it is a very clever way to achieve a one button puzzlers and that is impressive because most puzzle games I have played have required at least a swipe input, and usually directional input. So very good job on that front. I had this great moment on the first level where I thought I solved the puzzle but my character rolled past the goal area and I realized I needed to put another box behind it to stop it from rolling past. I did have trouble getting past the second level when my ball rolled past the goal and got stuck behind it, with a wall there to keep me from dropping a cube to fix it. I don’t know if this is an error in the level design, or if I just have failed to solve it, but as of right now, reconsidering that level design choice would be my suggestion.
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A very simple game that reminds me a lot of Flash games I used to play. I think it's a fun little game. The visual design is a little strange and inconcistant. It's strange to me that grass for some reason indicates elevators because to me grass is the most natural material for ground in the game. Maybe something like a steel beam might make sense.
Overall it's a nice little game which doesn't take too much thought. I'd look into creating some sort of a tile based system so you can create a level editor because those kind of things tend to work really well for these games.
Thank you! The art was sort of a last minute thing so I will definitely redesign some of the elements in the future. Also level editor is a useful advice!
Hi Ivory! I really like the concept you came up with for this game! I think it is a very clever way to achieve a one button puzzlers and that is impressive because most puzzle games I have played have required at least a swipe input, and usually directional input. So very good job on that front. I had this great moment on the first level where I thought I solved the puzzle but my character rolled past the goal area and I realized I needed to put another box behind it to stop it from rolling past. I did have trouble getting past the second level when my ball rolled past the goal and got stuck behind it, with a wall there to keep me from dropping a cube to fix it. I don’t know if this is an error in the level design, or if I just have failed to solve it, but as of right now, reconsidering that level design choice would be my suggestion.
Thank you for your feedback! I will definitely recheck the levels to make sure every level is solvable.