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This was a really neat clone!  I really like the approach you took with the visuals especially with the crash and enemy destroyed effects. I think it's really interesting how the enemies don't move until you do, but it almost gives room for the player to plan what to do next since nothing moves when you're 100% still. I do think the turn speed was bit fast and that the trees should spawn a bit farther from the so that they can anticipated where to move to avoid them, but besides that this was still pretty decent. Good job!

Thank you! The movement needs a bit tunning and I will try some different speed combination to make the trees and player movement feel better

I like the way that the trees kind of move in a that is not 100% predictably, it's different from the original game but it adds a nice flavor to this clone. The explosion animation is satisfying. Since the enemies is a little bit untraceable, I would like to have the in range indicator. I'm not sure about this, but is there a button for restart after I win/lose? I tried to find it but I failed, it will be nice if you could add that in the description. Other than that, this is a really great clone!

Thank you! I will definetly add the in range indicator and a restart button.

I like the art of the motorcycle and the trees. The particle system of the explosion also adds a lot of flavor to the game. The only thing that makes me feel a little dizzy is that the movement of the trees is not really straight.